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Into to Devil May Cry 2

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CONTROLS

Left Analog Stick - Move Dante/Lucia

R1 - Lock on
R2 - Don't auto-target

L1 - Devil Trigger
L2 - Switch sub-weapons
L3 - switch target

X        - Jump
Square   - Use Sub-weapon
Triangle - Use main weapon
Circle   - Evade/Search

There are a number of combinations that you can perform with your guns and
your swords. Try them out and check your file section to discover some more.



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DIFFICULTY MODES


=== EASY AUTOMATIC ==================================== EASY AUTOMATIC ===
No one I know has been able to find this "hidden" (according to the manual) mode. I tried dying 20 times and getting D ranks on the first three levels (though I got a C rank on 2 and 3 because I couldn't buy items without getting orbs and I couldn't use the items to lower my item rank without raising my orb rank).

As of now, there's no confirmation other than the manual.


=== NORMAL ============================================ NORMAL ===
This mode has been dubbed Easy Automatic for most DMC players, though those who haven't played the first game often find it as challenging as any normal difficulty.

The enemies are weak and often would rather stand around than attack you. I thought for a moment that this was a sliding scale difficulty, but even when I'm doing extremely well, the enemies just don't want to respond.


=== HARD =============================================== HARD ===
This is about the tone of normal mode from DMC. The enemies have more attacks and are often actually motivated to attack you. They are still weak, though. You won't stock up on a lot of orbs in this mode since you've most likely upgraded your weapons and kill them too quickly now.

You must complete Dante and Lucia's game on Normal to unlock Hard Mode.


=== MUST DIE MODE ===================================== MUST DIE MODE ===
This is where the game really picks up. The enemies take less damage and now have a devil trigger of their own. That's right, they can now do some major damage to you and take none themselves. The bosses also have a wider range of attacks, including all of them being able to attack if a boss has multiple forms.

Must Die is unlocked when hard mode is completed.


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STORY

(from the Devil May Cry 2 manual)
In ancient times, a religion arising somewhere east of the Mediterranean Ocean split into many different factions. Its disciples quickly carried it to western Asia, Europe, and North Africa. As time passed, some gods from the various sects were forgotten, others were assimilated into other religions, and still others were shunned as evil.

For one reason or another; the gods all disappeared. What few people continued worshipping them were branded as heretics. The dissenters were forced to turn their backs on their own homelands in order to continue their beliefs.

Venturing farther and farther away, the outcasts eventually found themselves adrift in an unknown land floating on the outskirts of the New World. This was Dumary Island.

Hordes of refugees of different races, beliefs and languages crossed over to the island. The first to arrive followed the sea routes of the old Viking explorers, around the North Pole and through the Pacific Ocean. Following them came runaway slaves seeking sanctuary.

The newcomers all had a single common point--belief in a pagan religion. Tribes that had historically skirmished over old differences running deep in their cultures now lived together peaceably on the same island.

As the generations passed, the former strangers blended together into a single people. Their mix of different languages, ethnic customs and various gods gave birth to new, totally unique religions.
The gods worshipped by the new blend of people were an ancient family of beings inhabiting a different dimension. They wielded strange powers and existed outside the concepts of right and wrong. Deities that were considered evil or pagan in the old world were, on Dumary Island, simply thought of as "other gods"--there were far too many of them to count. Rites performed in honor of these idols often resembled exorcisms and demon sealing ceremonies.

The priests of these cults were known as "guardians" and were sometimes called upon to protect the gods and their worshippers. Many were the legends of the guardians who had borrowed the power of their own gods to defeat enemy gods. One recent tale, only a few hundred years old, told of a great swordsman appearing from "the outside" to aid in exorcising the most evil god of all time.

Over the centuries, Dumary Island's success in supporting the worship of unique religions while maintaining its existence out of the mainstream has been nothing short of miraculous. Lately, however, agents of international corporations have begun infiltrating the island. Their purpose is to acquire the "special ores" discovered in the island's interior.

On Dumary Island, the people's simple religious piety, as well as the fabulous artifacts buried in the inner mountains, are now in great danger.


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CHARACTERS

DANTE
Dante is a devil hunter, and the owner of Devil May Cry (er, Never Cry), a private detective type agency that specializes in the destruction of demons. He is the descendant of the legendary demon knight Sparda.

LUCIA
Lucia is a protector for Dumary Island. She has been trained by Miete in the ways of combat since she was young.

MATIER
Matier is an old woman who is a protector. She raised Lucia as her daughter and taught her the art of combat.

ARIUS
The leader of an international corporation who wishes to ascend and become a god.



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WEAPONS
These are the different weapons and their locations in the game so that you
can have a point of reference while playing.

=== DANTE =================================================== DANTE ===
These are Dante's different weapons.

--[ SWORDS ]----------------------------------------------------------
Rebellion
Rebellion is Dante's starting sword.

Vendetta
The Vendetta is discovered in the oil platform (Mission 7). It is a large sword.

Merciless
The Merciless is a huge and powerful sword. Discovered in Mission 11 above the spike crusher.

--[ GUNS ]------------------------------------------------------------
Ebony and Ivory
Dante's trusty handguns that he starts with.

Shotgun
Slow to load, but high damage. Discovered after defeating Jokatgulm (Mission 4).

Submachine Guns
Fast. Very fast. Discovered at the top of the platform room in Mission 5.

Rocket Launcher
Slow to fire, and not mobile, but it packs a huge punch. It's located in a box in the plane on Mission 9.


=== LUCIA ==============================================  LUCIA ===
These are Lucia's different weapons.

--[ SWORDS ]-----------------------------------------------------
Cutlaseer
Lucia's standard swords. She starts with them and takes them everywhere.

Klyamoor
Swords for Lucia with a wide range. Discovered on Mission 3 in the train station.

Zambak
Small arm-swords. Discovered in Mission 10.


--[ ARSENAL ]-----------------------------------------------------
Throwing Daggers
Silver knives created to stand up to demons. She starts with them.

Darts
Short swords to be thrown at enemies. They fan out to hit multiple enemies at once. They are found in Mission 2 after breaking a statue.

CrankyBomb
Small explosive devices. Discovered on Mission 5, in a box inside the plane.

Bowgun
Gun with the ability to fire underwater. Discovered in Mission 6 in an alcove just below the teleport point.



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HEARTS


AerialHeart
Enables you to fly in Devil Trigger.
Discovered in Mission 2 in both Dante and Lucia's games.

AquaHeart
Discovered in Mission 7, near the beginning.

FrostHeart
Adds ice element to your attack in Devil Trigger.
Dante: Discovered in Mission 16, after using the last Sacrilege.
Lucia: Starts the game with it.

FlameHeart
Dante: Discovered in Mission 7, fly up the large central area in the staircase room to get it.
Lucia: Discovered in Mission 5, fly up the large central area in the staircase room to get it.

OffenceHeart
Enhances your attack power while in Devil Trigger.

Dante: Discovered in Mission 5, jump over a wall after the truck explodes.
Lucia: Discovered in Mission 4, below where Lucia starts the mission.


HealingHeart
Enhances ability to recover vitality in Devil Trigger.

Dante: Discovered in Mission 11. Has to destroy the statues and run to get it.
Lucia: Discovered in Mission 3, in the building on the waterfront.

QuickHeart
Dante: Discovered in Mission 4, in the building on the waterfront.
Lucia: Discovered in Mission 8, she has to break the urns and run to get it.

ChronoHeart
Dante: Discovered in Mission 15. Knock enemies onto the gray mound.
Lucia: Discovered in Mission 11. Knock enemies onto the gray mound.

ElectroHeart
Lucia: Discovered in Mission 5. Activate the glyph with the EvilHeart.
Dante: Starts the game with it.

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